Откройте MAIN.scm и уберите оттуда весь код и замените на:
Code
//Нажмите CTRL + J и выберите "headsa"
//Для вставки заголовка файла MAIN.scm
{$VERSION 3.0.0000}
var
$PLAYER_CHAR: Player
end // var
03A4: name_thread 'MAIN'
01F0: set_max_wanted_level_to 6
0111: toggle_wasted_busted_check 0
00C0: set_current_time_hours_to 8 minutes_to 0
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84
03CB: set_rendering_origin_at 2488.56 -1666.84 13.38
0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38
01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
0373: set_camera_directly_behind_player
01B6: set_weather 0
0001: wait 0 ms
087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1
087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2
087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3
087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0
player.Build($PLAYER_CHAR)
player.CanMove($PLAYER_CHAR,true)
016A: fade 1 time 0
select_interior 0
0629: change_integer_stat 181 to 4
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
03E6:
create_thread @STATS
//Напишите ваши create_thread команды тут.
:STATS
thread 'STATS'
wait 0
if
player.Defined($PLAYER_CHAR)
jf @STATS
wait 3000
062A: change_stat 165 to 2000.0
062A: change_stat 23 to 1000.0
062A: change_stat 21 to 0.0
0629: change_stat 22 to 1000
062A: change_stat 80 to 2000.0
062A: change_stat 225 to 2000.0
062A: change_stat 223 to 1000.0
062A: change_stat 229 to 1000.0
062A: change_stat 230 to 2000.0
062A: change_stat 24 to 1000.0
062A: change_stat 69 to 1000.0
062A: change_stat 70 to 1000.0
062A: change_stat 71 to 1000.0
062A: change_stat 72 to 1000.0
062A: change_stat 73 to 1000.0
062A: change_stat 74 to 1000.0
062A: change_stat 75 to 1000.0
062A: change_stat 76 to 1000.0
062A: change_stat 77 to 1000.0
062A: change_stat 78 to 1000.0
062A: change_stat 160 to 1000.0
actor.health($PLAYER_ACTOR) = 1000
0627: change_stat 243 to 50
0627: change_stat 241 to 50
0627: change_stat 231 to 50
wait 11
player.Build($PLAYER_CHAR)
wait 0
end_thread
//Напишите ваши потоки (моды) тут.
//-------------Mission 0---------------
//Напишите ваши миссии тут
//-------------External script 0---------------
//Напишите ваши extrenal скрипты тут.